AI Insights · Timothy · October 2024
Top 5 Low Poly Games Performance in Oceania Q3 2024
Discover the performance trends of the top 5 low poly games in Oceania during Q3 2024, with insights into downloads, revenue, and active users.
The third quarter of 2024 saw interesting trends in the performance of top low poly games across Oceania on the unified platform. According to data from Sensor Tower, these games showcased varied patterns in downloads, revenue, and active user engagement.
Roblox experienced a consistent pattern in weekly revenue, peaking at approximately $868K by the end of September. Its weekly downloads fluctuated slightly throughout the quarter, with a peak of around 54K in the final week. The game maintained a robust active user base, although there was a gradual decline from about 2.24M to 1.99M.
Idle Lumber Empire - Wood Game showed a decrease in weekly revenue, starting from about $17.6K and bottoming out at $13.6K before recovering slightly to $16.5K by the end of the quarter. Downloads followed a similar trend, initially dropping but recovering towards the end, reaching approximately 5.3K. The active users saw a significant increase from around 10.9K to 11K by the end of September.
Old School RuneScape maintained a stable revenue stream, with weekly figures hovering around $11K to $14K. Downloads remained relatively constant, averaging around 900 per week. Active user numbers also remained steady, showing minor fluctuations around the 8.7K mark throughout the quarter.
Egg, Inc. displayed a modest revenue pattern, peaking at $10.6K in mid-July and closing at around $9.8K. Downloads were stable, with a slight increase to 3.1K in early September. The active user base showed a notable peak at 67.3K in late July before settling to approximately 55.9K by the end of September.
Atlas Earth, despite being the newest entry, managed to secure a good position with revenue starting strong at $8.8K, reaching a peak of $12.9K mid-July, and then gradually declining to $7K. Downloads followed a similar pattern, starting high at 6.6K and ending at around 2.4K. Active users initially increased to 8.7K before declining to 5.8K by the end of the quarter.
For more detailed insights into the performance of these games and others, visit Sensor Tower for comprehensive data and analysis.